Shintegami
Rookie
- Joined
- Aug 13, 2020
- Messages
- 4
This is an open letter to the Crema team regarding the automated ban system and appeal process in Temtem, with a particular focus on the issue of trade bans. We’re writing this following a recent spike in the number of wrongful bans of members in the community, and we would like to discuss some of the painful experiences they’ve had in proving their innocence during their appeals, along with requests we’d like to make to improve the ban and appeal process for everyone going forward.
We love Temtem and see its incredible potential on top of the amazing content it already delivers. We want to feel safe when we play, to have confidence in the process we follow when bans take place, and to know that we’ll continue to be able to play and support its growth going forward. To that end we’ll be putting forward some of the experiences players have had, and our requests to improve the experience for other players in the future.
The issue of wrongful bans has been addressed before in a post made by Tsukki 3 months ago (Tsukki's Post) that we will be referring to throughout the letter as we feel that a number of issues referred to in this post continue to be a part of the problem we face today. To begin with, we’d like to address Tsukki’s mention of the canned response sent to players for rejections to appeal an example of which can be seen here:
While we understand the importance of keeping some information hidden from cheaters, which was mentioned in the post, we feel that there can still be enough information made available for us to prove our innocence without revealing how it was obtained. As appeals are validated by humans, we only need to know what incidents have been seen as suspicious, and to have just enough information for us to provide what context and proof we have for these cases. Providing simple dot points with questions for us to address to an existing template would be an excellent start to this, while also not radically increasing the costs of personalized responses at scale.
A strong recent example of the problem with this canned response, and the example that sparked this conversation, was a community member who had their appeal denied with no information provided and then told that their case would no longer be reviewed. This is not uncommon unfortunately, but luckily while working on a second appeal they were later contacted by another member of the support team asking for information about a trade they’d made months before.
From this particular case we want to explore two major problems - the first being that there is no visible difference between the initial automated ban and this human reviewed ban, casting doubt on the processes involved in the human review and leading to concern about how an additional appeal would go, and second being that nowhere in the template was a trade even listed as potentially being involved in the ban taking place.
Had this trade been mentioned in the original rejection as a request for more information there would have been no lost confidence in the system, and the proof could have been provided immediately for the appeal to continue successfully. Information such as this would be of minimal use to cheaters, as the trade system is already widely known to be intensely watched for signs of cheating.
The second issue of trades not even being mentioned leads into one of the biggest problems for the community at large - fear of the core systems, such as making trades, within the game. This particular ban case is not at all unique, just the most recent within the community, and was even addressed quite heavily the original post from Tsukki:
Both of these paragraphs talk about this fear that the community faces when playing the game, but the examples within the community of players being banned for these same reasons since this post was made show these are still issues to this day, and that these issues need to be dealt with in a different way.
Within the trading system in particular, which was the reason for this ban, there are many grey areas in what is considered normal player behavior and what is flagged. While this is understandable given its importance, trades pose an unfairly large risk when we have no information about how severely it impacts ban requests or about what information is required from us in order to prove our innocence. Without this information it is hard to feel as though we can trust continuing our community giveaways, trading of Tems, items, and suns to each other, and all of the work we do supporting and providing for new players. Without trust in the system it is hard to tell new players that they can feel safe joining the community and playing the game, and that there is always recourse when mistakes are made. These behaviors and trust in the system are core to how a game like Temtem operates, and without confidence in them the community will fall apart.
Another recent example with another community member having their ban rejected, but then being separately contacted about a trade, was a ban that happened roughly 3 weeks before Kisiwa launched. At the time of their ban, there was a ban wave with specific dates that triggered many flags, and there were multiple players banned in the same way on the same day as the individual. They followed the advice provided by the support team, and thankfully were unbanned, but something odd happened afterwards; they received the canned response saying that their appeal was rejected and they would remain banned, 3 full days after being unbanned. The player decided to not question it as they feared that any further contact may lead the support team to follow through with the second decision of keeping the individual banned.
Both examples had the same experience of a ban due to a legitimate trade that led them to their individual negative experiences with the appeal process, both of which were resolved outside of the expected template. In both cases a simple and clear request for information, or an explanation of what the issue was, would have solved these issues and provided closure on these cases without the need for additional work after the case was closed. These cases also raise additional concerns that the guidelines, processes, and policies currently in use are not strong enough for players to have consistent appeal experiences, and that we often depend on support staff going outside of the normal template in order to receive the support we need.
We would like to have more confidence in the systems that we depend on in the game, with reduced risk in using these tools as well as confidence in appealing bans for them if required. We ask for more trust in the community when providing ban rejections up front, as there are surely many cases like the above where users have simply given up and quit the game without a separate follow up that would have allowed them to prove their innocence. We want to know that there are stronger internal guidelines and more training for support staff to ensure that cases like the initial rejection never happen again, and instead that cases like the additional follow up become a standard that we can depend on for our appeals.
With our problems detailed we’d like to suggest for 3 changes to be implemented that we believe would drastically reduce the community fear of wrongful bans, and improve the experience of those caught in the process:
1. Introduce a “trade restricted” state
By temporarily disabling trading on an account during the initial ban, the value of botting accounts can be reduced to almost nothing, while only partially impacting the experience of legitimate players. Being able to interact with the community and simply delaying trades would be a far better experience for players, but also prevent any valuable Tems or Suns being used for RMT or other illegitimate purposes.
2. Standardise adding additional context to appeal rejection
This will require some time to determine exactly what information is safe to be made available, but we need to be confident that any particular incidents that we might have information about are available to us to trust this process. Additionally having some less explicit evidence sent to those who are legitimately banned will reduce their ability to influence the community into supporting them after their cheating. More consistent guidelines for how these cases are handled with more information made available will be invaluable in making real change.
3. Reduce the danger of “old” flags to an account
While the flag count implementation makes sense it comes with some painful edge cases, namely where a “suspicious” case is present on an account for several months before an unrelated minor flag triggers the ban. This leads to cases where a player must remember and find proof of an incident from entirely too far back to be reasonable, especially for those who do not log their every move, and this system needs to be changed. We ask that flags that are seen as too high risk are addressed early, and those that aren’t seen to need immediate addressing be reduced in impact to prevent wrongful bans being made too difficult to address. If implementation can be added for less serious flags to have a fall off period, then that provides resolution for both parties.It allows a reasonable time frame for the player to have a personal memory without the need of record/documentation of their interactions.
Thank you for your time, and for allowing this discussion to happen. We look forward to hearing your response on the matter.
Yours truly,
Shintegami97 & Members of the Temtem Community
We love Temtem and see its incredible potential on top of the amazing content it already delivers. We want to feel safe when we play, to have confidence in the process we follow when bans take place, and to know that we’ll continue to be able to play and support its growth going forward. To that end we’ll be putting forward some of the experiences players have had, and our requests to improve the experience for other players in the future.
The issue of wrongful bans has been addressed before in a post made by Tsukki 3 months ago (Tsukki's Post) that we will be referring to throughout the letter as we feel that a number of issues referred to in this post continue to be a part of the problem we face today. To begin with, we’d like to address Tsukki’s mention of the canned response sent to players for rejections to appeal an example of which can be seen here:

While we understand the importance of keeping some information hidden from cheaters, which was mentioned in the post, we feel that there can still be enough information made available for us to prove our innocence without revealing how it was obtained. As appeals are validated by humans, we only need to know what incidents have been seen as suspicious, and to have just enough information for us to provide what context and proof we have for these cases. Providing simple dot points with questions for us to address to an existing template would be an excellent start to this, while also not radically increasing the costs of personalized responses at scale.
A strong recent example of the problem with this canned response, and the example that sparked this conversation, was a community member who had their appeal denied with no information provided and then told that their case would no longer be reviewed. This is not uncommon unfortunately, but luckily while working on a second appeal they were later contacted by another member of the support team asking for information about a trade they’d made months before.
From this particular case we want to explore two major problems - the first being that there is no visible difference between the initial automated ban and this human reviewed ban, casting doubt on the processes involved in the human review and leading to concern about how an additional appeal would go, and second being that nowhere in the template was a trade even listed as potentially being involved in the ban taking place.
Had this trade been mentioned in the original rejection as a request for more information there would have been no lost confidence in the system, and the proof could have been provided immediately for the appeal to continue successfully. Information such as this would be of minimal use to cheaters, as the trade system is already widely known to be intensely watched for signs of cheating.
The second issue of trades not even being mentioned leads into one of the biggest problems for the community at large - fear of the core systems, such as making trades, within the game. This particular ban case is not at all unique, just the most recent within the community, and was even addressed quite heavily the original post from Tsukki:


Both of these paragraphs talk about this fear that the community faces when playing the game, but the examples within the community of players being banned for these same reasons since this post was made show these are still issues to this day, and that these issues need to be dealt with in a different way.
Within the trading system in particular, which was the reason for this ban, there are many grey areas in what is considered normal player behavior and what is flagged. While this is understandable given its importance, trades pose an unfairly large risk when we have no information about how severely it impacts ban requests or about what information is required from us in order to prove our innocence. Without this information it is hard to feel as though we can trust continuing our community giveaways, trading of Tems, items, and suns to each other, and all of the work we do supporting and providing for new players. Without trust in the system it is hard to tell new players that they can feel safe joining the community and playing the game, and that there is always recourse when mistakes are made. These behaviors and trust in the system are core to how a game like Temtem operates, and without confidence in them the community will fall apart.
Another recent example with another community member having their ban rejected, but then being separately contacted about a trade, was a ban that happened roughly 3 weeks before Kisiwa launched. At the time of their ban, there was a ban wave with specific dates that triggered many flags, and there were multiple players banned in the same way on the same day as the individual. They followed the advice provided by the support team, and thankfully were unbanned, but something odd happened afterwards; they received the canned response saying that their appeal was rejected and they would remain banned, 3 full days after being unbanned. The player decided to not question it as they feared that any further contact may lead the support team to follow through with the second decision of keeping the individual banned.
Both examples had the same experience of a ban due to a legitimate trade that led them to their individual negative experiences with the appeal process, both of which were resolved outside of the expected template. In both cases a simple and clear request for information, or an explanation of what the issue was, would have solved these issues and provided closure on these cases without the need for additional work after the case was closed. These cases also raise additional concerns that the guidelines, processes, and policies currently in use are not strong enough for players to have consistent appeal experiences, and that we often depend on support staff going outside of the normal template in order to receive the support we need.
We would like to have more confidence in the systems that we depend on in the game, with reduced risk in using these tools as well as confidence in appealing bans for them if required. We ask for more trust in the community when providing ban rejections up front, as there are surely many cases like the above where users have simply given up and quit the game without a separate follow up that would have allowed them to prove their innocence. We want to know that there are stronger internal guidelines and more training for support staff to ensure that cases like the initial rejection never happen again, and instead that cases like the additional follow up become a standard that we can depend on for our appeals.
With our problems detailed we’d like to suggest for 3 changes to be implemented that we believe would drastically reduce the community fear of wrongful bans, and improve the experience of those caught in the process:
1. Introduce a “trade restricted” state
By temporarily disabling trading on an account during the initial ban, the value of botting accounts can be reduced to almost nothing, while only partially impacting the experience of legitimate players. Being able to interact with the community and simply delaying trades would be a far better experience for players, but also prevent any valuable Tems or Suns being used for RMT or other illegitimate purposes.
2. Standardise adding additional context to appeal rejection
This will require some time to determine exactly what information is safe to be made available, but we need to be confident that any particular incidents that we might have information about are available to us to trust this process. Additionally having some less explicit evidence sent to those who are legitimately banned will reduce their ability to influence the community into supporting them after their cheating. More consistent guidelines for how these cases are handled with more information made available will be invaluable in making real change.
3. Reduce the danger of “old” flags to an account
While the flag count implementation makes sense it comes with some painful edge cases, namely where a “suspicious” case is present on an account for several months before an unrelated minor flag triggers the ban. This leads to cases where a player must remember and find proof of an incident from entirely too far back to be reasonable, especially for those who do not log their every move, and this system needs to be changed. We ask that flags that are seen as too high risk are addressed early, and those that aren’t seen to need immediate addressing be reduced in impact to prevent wrongful bans being made too difficult to address. If implementation can be added for less serious flags to have a fall off period, then that provides resolution for both parties.It allows a reasonable time frame for the player to have a personal memory without the need of record/documentation of their interactions.
Thank you for your time, and for allowing this discussion to happen. We look forward to hearing your response on the matter.
Yours truly,
Shintegami97 & Members of the Temtem Community
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