Tarina
Rookie
- Joined
- Jul 5, 2019
- Messages
- 96
Alright, so. Pretty much all of the radar changes are a resounding "yes" from me. Great job on these changes, it'll make radar QoL much, MUCH better. However, one point stood out to me, and it's something I feel needs to be addressed: Radars breaking immediately. This, by itself, is not a bad thing.
However.... I am looking at this from the perspective of a new player, and I feel the need to point out that the tutorial for this feature should be displayed much more prominently. Many players will almost certainly select "hide tutorials" in the options early on- this is a common trend when people just want to play the game and not be bombarded with too much information at once- but most will then forget they even exist and leave tutorials disabled for the rest of their playtime. Out of sight, out of mind, as they say.
If radars are going to break immediately moving forward, that leaves no room for a player to experiment/learn how it works ingame. I would suggest that an NPC (the radar shopkeeper, perhaps?) explains upfront that radars can break, and has a dialogue option that would display the tutorial for radars when selected.
However.... I am looking at this from the perspective of a new player, and I feel the need to point out that the tutorial for this feature should be displayed much more prominently. Many players will almost certainly select "hide tutorials" in the options early on- this is a common trend when people just want to play the game and not be bombarded with too much information at once- but most will then forget they even exist and leave tutorials disabled for the rest of their playtime. Out of sight, out of mind, as they say.
If radars are going to break immediately moving forward, that leaves no room for a player to experiment/learn how it works ingame. I would suggest that an NPC (the radar shopkeeper, perhaps?) explains upfront that radars can break, and has a dialogue option that would display the tutorial for radars when selected.