ERICdb
Rookie
- Joined
- Nov 6, 2018
- Messages
- 72
Context:
Settling is a very interesting ability, but right now it activates just like Plethoric, right after the Player Input, and at the very beginning of the combat/swapping/fleeing animations.
Problem:
My problem with this, is that the description ("Increases ATK by 5% for each turn the Temtem stays in the battlefield") makes you think that the boost should already be up by the time you get to choose new actions. Right now, though, you can actually swap the settling temtem, and while the temtem is being swapped, the settling notification occurs. In practice, the turn has already passed, and yet you don't get notified until you get to choose an action. This may confuse people, who might have expected to receive the notification by then, and who may think the trait isn't working properly. Knowing that you got the boost is important, both for you and the enemy, so that you can both consider your options prior to picking your new techniques/swapping.
Suggestion:
Seeing how Energy Reserves activates after the Status Condition phase (when the last bits of dmg are done, making it safe to assume that the temtem survived that turn), then my suggestion would be to make Settling activate at the same time as Energy Reserves. This would give the player the feedback at the correct time and would improve the feeling of control over the game.
Settling is a very interesting ability, but right now it activates just like Plethoric, right after the Player Input, and at the very beginning of the combat/swapping/fleeing animations.
Problem:
My problem with this, is that the description ("Increases ATK by 5% for each turn the Temtem stays in the battlefield") makes you think that the boost should already be up by the time you get to choose new actions. Right now, though, you can actually swap the settling temtem, and while the temtem is being swapped, the settling notification occurs. In practice, the turn has already passed, and yet you don't get notified until you get to choose an action. This may confuse people, who might have expected to receive the notification by then, and who may think the trait isn't working properly. Knowing that you got the boost is important, both for you and the enemy, so that you can both consider your options prior to picking your new techniques/swapping.
Suggestion:
Seeing how Energy Reserves activates after the Status Condition phase (when the last bits of dmg are done, making it safe to assume that the temtem survived that turn), then my suggestion would be to make Settling activate at the same time as Energy Reserves. This would give the player the feedback at the correct time and would improve the feeling of control over the game.