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mimit vr tyranak

mewshifter

Rookie
Joined
Dec 29, 2021
Messages
68
yes was a noob mistake to forget to ban tyranak (more like was thinking of dodging water and electric and just forgot since that ability is a bit unsual and a tad overpowered) with digi agro and I know its ability is to shut down other traits makes sense BUT.
why does dna extraction not transform you and its religated to striking transmog? even if ditto somehow gets messed up in pokemon it can use a turn to transform. not only is the turn its sent out wasted but a swap or trying transform also wastes a turn. can they swap the speed ^^ to striking (only time it would get used) and the transforming to be on the move? feels like that makes a little more sense and more true to the source matiral and also an easy fix. You might have to come up with a new name or just swap the names as well at the very worst.

could be its own topic but also related:
in general it feels way too easy to auto win or auto lose just in the ban and pick phase since you can't even edit the order they come out after your 5s have been selected. and even tho banning and picking might be a skill in itself thats also not from source material and the fighting could come down to what you do in the match, not scouting each other ahead of time. could understand 1 ban to help against op. can try to live with 2, but static pick order is a hugge hurdle for alot of people I feel like even if they might be decient at pvp they can shoot theirself in the foot before the race even starts. you are not trying out your strategy's and tricks as much as worrying about everyone else's and putting yourself in a bad spot.
 
Last edited:

Pink G

Apprentice
Joined
Jan 25, 2020
Messages
238
Considering Tyranak is the only counter to Landing Transmog, I think it is fine as it is, it's just something you would have to learn in pick/ban practice. It is a bit tricky with Mimit since it always copies the slot to its left.

As for Pick/Ban, I do agree that it can lead to auto-win/auto-lose situations, although I am not sure making a non-static pick/ban would be ideal.
 
Joined
May 19, 2021
Messages
340
I don't know what this "source material" point you keep bringing up is, but it has nothing to do with gameplay.

Pick/Ban is a skill you need to have for PVP. Making it where you could just choose your lead order all but completely invalidates the strategy of it. Yes, you can lose in pick-ban, but that means either you made massive mistakes or you were so heavily counterteamed you were going to lose no matter how the systems work.
 

mewshifter

Rookie
Joined
Dec 29, 2021
Messages
68
I don't know what this "source material" point you keep bringing up is, but it has nothing to do with gameplay.

Pick/Ban is a skill you need to have for PVP. Making it where you could just choose your lead order all but completely invalidates the strategy of it. Yes, you can lose in pick-ban, but that means either you made massive mistakes or you were so heavily counterteamed you were going to lose no matter how the systems work.
we all know pokemon is the source material for this game 80%+ of it is copied from.. and the 2 bans already let you have massive controll over someone else's play alot of games don't do. maybe this is a newer considered "more fair" meta that emerged later? don't think you ban chars at the start of a match for pokemon, LoL, WoW arena, overwatch, smash bros, streetfighter, or pretty much any pvp game besides maybe a single or tiny % community agreed overpowered pick from EVERYONE's choices far ahead of time where you strategy's are already in place around that and they for sure don't have you both grab small handfulls then shoot swiss cheese holes in your picks..
 

Niar

Rookie
Joined
Sep 8, 2020
Messages
2
don't think you ban chars at the start of a match for pokemon, LoL, WoW arena, overwatch, smash bros, streetfighter, or pretty much any pvp game besides maybe a single or tiny % community agreed overpowered pick from EVERYONE's choices far ahead of time where you strategy's are already in place around that and they for sure don't have you both grab small handfulls then shoot swiss cheese holes in your picks..
You do know that LoL have a pick& ban phase where you can 10 characters right?
Smash have it for the stage too
 
Joined
May 19, 2021
Messages
340
we all know pokemon is the source material for this game 80%+ of it is copied from.. and the 2 bans already let you have massive controll over someone else's play alot of games don't do. maybe this is a newer considered "more fair" meta that emerged later? don't think you ban chars at the start of a match for pokemon, LoL, WoW arena, overwatch, smash bros, streetfighter, or pretty much any pvp game besides maybe a single or tiny % community agreed overpowered pick from EVERYONE's choices far ahead of time where you strategy's are already in place around that and they for sure don't have you both grab small handfulls then shoot swiss cheese holes in your picks..
Absolutely none of this rambling makes any sense or gives a single legitimate reason to change the pick/ban system. Your entire concept of "source material" is a non-argument. Just because one game does something a certain way doesn't mean all games in the same genre should be exactly the same. Imagine if every shooter was exactly like CoD and never did anything different at more than a surface-level.

As for your list of games that don't have bans, LoL literally has one ban per player at the start of all ranked games. All of those other games except pokemon are action games where a character's kit can completely invalidate player skill by doing too much for too little skill/effort and aren't even comparable, to say nothing about whether they'd actually be better if you COULD ban characters. Obviously for fighting games you can't do that because then nobody would be able to play their mains ever and the competition would be profoundly worse, but for all other games, maybe they just don't have bans because they don't want to upset anyone.

Temtem has bans because you need them to be able to shut down otherwise invincible strategies or hard-counters to your entire plan. It's a balancing act, and, again, it's a skill you need to have, not try to eliminate it so you don't have to think as hard. Losing pick-ban or changing it to where you could get any starter pair you want would make the game even more rock-paper-scissors to such a degree that almost nobody would take it seriously.
 
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