doctorthe10th
Rookie
- Joined
- Jul 22, 2019
- Messages
- 6
Hi I've been playing through the game and I am loving the difficulty compared to Pokemon. However one thing I have noticed is that after every 2 or 3 battles my friends and I are having to run all the way back to heal. I find that a large chunk of time is spent running back and forth healing instead of battling and exploring. Balms and especially balm+'s are rather expensive to be using outside of battle (especially since you get so little money from trainers) so I was wondering if it would be possible to have a healing item that ONLY heals outside of battle for a cheaper price.
Balm costs 80 and heals 25 hp while 3 balms cost 240 and heals 75hp
Balm+ costs 325 and heals 70hp
It just isnt cost efficient outside of battles to heal and keep pushing compared to running back to the heal station and because of this I have to constantly waste time running back and forth. That part of the game just isn't fun and takes up a lot of time.
Here are a number of reasons I find healing to be a bit frustrating. First it doesnt feel cost effective to heal using items outside of battle due to how expensive they are versus how much you get from each trainer battle, Second it just isn't fun having to run so far back after progressing past 2 trainers every time, Third wild level 9 Temtem's are still doing 1/4th HP bar damage to my level 25 Temtem's. It's not cost effective there to use a balm or smokebomb but if they aren't one shot it means I'll have to go heal after about 3 or 4 of them. Fourth (and one of my more personal playstyle reasons) I just don't like using items in battle because the AI doesn't use items. It makes it feel like I won using item abuse rather than using battle strategy.
So Basically I am asking if there is a chance you could add items that only work outside of battle or possibly lower the cost of some of the items in general to encourage the player to push further down the routes instead of running back to heal. It is the most unfun part of the game.
I'd even suggest getting rid of the healing all together and let the player fully heal after every battle while making every trainer battle far more difficult and challenging.
Thank you for reading I know it was a bit long.
Balm costs 80 and heals 25 hp while 3 balms cost 240 and heals 75hp
Balm+ costs 325 and heals 70hp
It just isnt cost efficient outside of battles to heal and keep pushing compared to running back to the heal station and because of this I have to constantly waste time running back and forth. That part of the game just isn't fun and takes up a lot of time.
Here are a number of reasons I find healing to be a bit frustrating. First it doesnt feel cost effective to heal using items outside of battle due to how expensive they are versus how much you get from each trainer battle, Second it just isn't fun having to run so far back after progressing past 2 trainers every time, Third wild level 9 Temtem's are still doing 1/4th HP bar damage to my level 25 Temtem's. It's not cost effective there to use a balm or smokebomb but if they aren't one shot it means I'll have to go heal after about 3 or 4 of them. Fourth (and one of my more personal playstyle reasons) I just don't like using items in battle because the AI doesn't use items. It makes it feel like I won using item abuse rather than using battle strategy.
So Basically I am asking if there is a chance you could add items that only work outside of battle or possibly lower the cost of some of the items in general to encourage the player to push further down the routes instead of running back to heal. It is the most unfun part of the game.
I'd even suggest getting rid of the healing all together and let the player fully heal after every battle while making every trainer battle far more difficult and challenging.
Thank you for reading I know it was a bit long.